Capumon
Capumon was a simple monster-battler concept. It was made entirely on a Raspberry Pi 4 using entirely free assets and tools (some music was made and added on my laptop, because Manjaro has audio issues on the Pi). It was also a project to learn Godot/gamedev in general. The code is included, but beware, it is rife with bad practices and genuinely baffling decisions.
Each mon has unique health, damage, and accuracy, plus a range of attacks. Every mon has 3 attacks. A strong, pure-damage attack. A middle attack with a status effect, and a weak attack that is pure status effect.
Each mon also has a passive team effect. Only living mons contribute their effect to the team. The effects are mostly chances to hit/crit and increased damage.
WASD or arrows to move, escape will free your mouse at any time.
Press Space, Enter or Left Click to interact with the patrons at the bar!
Resources used:
Engine: Godot (3.2.3)
From Kenney: Roguelike Characters (2D) and Castle Kit
Kemco Pixel by Jayvee Enaguas
Music: Made with Beepbox.
Sounds: Made with ChipTone.
Other Assets and Mons: Made with KolourPaint
Comments
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love the creatures